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1201. EVE Online Incursion trailer - in EVE General Discussion [original thread]
I'll remain skeptical right up until release day. Time will tell. Very nice video, mind. -------------------------------------------------- Learning skills are an ultimatum, not a choice.
- by Black Dranzer - at 2010.11.20 17:39:00
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1202. Extracting Deadspace/Combat Music? - in EVE General Discussion [original thread]
Originally by: Chaos Incarnate i still seem to have it in my eve folders. Is your install an old one? I reinstalled Eve very recently, but if you've got an older install the file probably just never got deleted. -------------------------...
- by Black Dranzer - at 2010.11.20 17:32:00
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1203. Extracting Deadspace/Combat Music? - in EVE General Discussion [original thread]
Originally by: Chaos Incarnate they're in resmusic.stuff in the basic eve folder i'm pretty sure That file doesn't exist anymore. -------------------------------------------------- Learning skills are an ultimatum, not a choice.
- by Black Dranzer - at 2010.11.20 17:26:00
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1204. Extracting Deadspace/Combat Music? - in EVE General Discussion [original thread]
After further investigation, Some of those unplayable numbered ogg files in the sound folder must be the soundtracks in question, because there's nowhere else the soundtracks could be. This begs the question of why those soundtracks are unplaya...
- by Black Dranzer - at 2010.11.20 17:04:00
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1205. Extracting Deadspace/Combat Music? - in EVE General Discussion [original thread]
Originally by: Hienz Doofenshmirtz extracting files from the eve client violates the eula No. -------------------------------------------------- Learning skills are an ultimatum, not a choice.
- by Black Dranzer - at 2010.11.20 16:58:00
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1206. Extracting Deadspace/Combat Music? - in EVE General Discussion [original thread]
Where the hell can I find the tracks that play when you go through acceleration gates? They're not in the jukebox, and although there are certain ogg files in the /res/audio folder that are certainly big enough to be soundtracks, they don't play...
- by Black Dranzer - at 2010.11.20 16:35:00
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1207. New Dev Bog: Historical Server CPU Utilization Trend - in EVE Information Portal [original thread]
Wait, something's off here. Why would nuking a bunch of bots reduce the CPU per user? Unless a bot uses up considerably more server side CPU than your average pilot, there's going to be a drop in the overall, but not the per user. And if bots ...
- by Black Dranzer - at 2010.11.20 14:15:00
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1208. New to 0.0. So wheres all the action? - in EVE General Discussion [original thread]
Originally by: gordonthemaster Please tell me wheres the freaking action. There isn't any. Everybody's scared to come out of their stations because of the AFK cloakers. -------------------------------------------------- Learning skills ...
- by Black Dranzer - at 2010.11.20 13:39:00
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1209. EvE incursion trailer? - in EVE General Discussion [original thread]
Noctis being blown to hell at 1:17. Nice. -------------------------------------------------- Learning skills are an ultimatum, not a choice.
- by Black Dranzer - at 2010.11.20 13:35:00
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1210. Mass-test feedback - November 18 - in Test Server Feedback [original thread]
OS: Windows XP pro CPU: Core2 Duo, 3.16ghz GPU: Intel 3100 (Crappy onboard thing) RAM: 3 gigs Performance was pretty much ass, but that was to be expected given my rig. Zoomed out fully, I was only getting about 8-12 FPS, and that was when nothin...
- by Black Dranzer - at 2010.11.20 13:22:00
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1211. So about blob warfare - in Jita Park Speakers Corner [original thread]
Originally by: FinnAgain Zero Now, the point all along has been that some folks find certain things enjoyable and like certain play styles, despite the actions of some self-styled Authorities on Fun who want to tell other people what their...
- by Black Dranzer - at 2010.11.20 04:43:00
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1212. So about blob warfare - in Jita Park Speakers Corner [original thread]
Edited by: Black Dranzer on 20/11/2010 02:59:28 Disclaimer: I have no real personal fleet experience and I'm talking out of my ass. I think blobs and lag are two very different things that are intertwined more by coincidence than anything els...
- by Black Dranzer - at 2010.11.20 02:58:00
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1213. The CSM suggestion voting situation is garbage. - in Jita Park Speakers Corner [original thread]
The vote is for priority. These issues that have been raised are all issues which will be presented by the CSM. The voting just serves as an attempt to reach a consensus on which issues are the most severe. This is probably why there's no "down...
- by Black Dranzer - at 2010.11.20 01:48:00
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1214. Field Refitting; Looking for input - in Player Features and Ideas Discussion [original thread]
Mulling over an idea: Basically, some way to refit your ship while in space. My original idea for the implementation was this: Skillbook. "Field Refitting". Mechanic Skill, maybe requires Mechanic 5. 3x skill multiplier. Allows refitting of modu...
- by Black Dranzer - at 2010.11.20 00:07:00
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1215. [Idea] Independant module targetting - in Assembly Hall [original thread]
Edited by: Black Dranzer on 19/11/2010 22:34:28 Originally by: Running missions this has been brought up, and it wont work. when can you dmg the enemy module? after shield? then armor tanking sucks after armor? hull tanking works too. ...
- by Black Dranzer - at 2010.11.19 22:32:00
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1216. [Proposal] Colour by Number of Jumps - in Assembly Hall [original thread]
New map option. Colour lines (or possibly stars, but lines would make security status still observable) based on how many jumps away I am from any particular system. The spidery mess that is our current map is a damned pain in the ass to read, and...
- by Black Dranzer - at 2010.11.19 14:09:00
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1217. [Proposal] add text to salvager modues and skill books - in Assembly Hall [original thread]
I'd go with something a bit better worded myself, but I agree with the basic principle, not because LOL THAT'LL SHOW THEM WHINERS, but because it's useful information for rookie pilots. -------------------------------------------------- Learning ...
- by Black Dranzer - at 2010.11.19 13:20:00
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1218. Fraction ships rebalans (dramiel nerf) - in Assembly Hall [original thread]
I'm not supporting this, but on a technicality. What we need is not dramiel balance, but universal balance. I want to see a large scale attempt at rebalancing every ship in the Eve universe. The problem is, this would be an enormous job, and th...
- by Black Dranzer - at 2010.11.18 22:59:00
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1219. [PROPOSAL] Display real ship in targeting icon, not static image - in Assembly Hall [original thread]
Edited by: Black Dranzer on 18/11/2010 22:53:46 Yes, or at the very least an icon which communicates the class of the ship. I can barely tell the difference between a titan icon and a drone icon. ---------------------------------------------...
- by Black Dranzer - at 2010.11.18 22:53:00
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1220. Anti Cloaking Device in 0.0 - in Assembly Hall [original thread]
I keep seeing these threads, and I'm not sure what to make of them. I'm primarily on the side of "no, don't introduce anticloaks", but I have to admit bias; I like stealth. I've always liked stealth. But I like to think I can still acknowledge if ...
- by Black Dranzer - at 2010.11.18 22:49:00
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